﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UISceneInitView : UISceneViewBase
{
    protected override void OnAwake()
    {
        base.OnAwake();
    }

    protected override void OnStart()
    {
        base.OnStart();
        UIViewManager.Instance.CurrentUIScene = this;
    }

    protected override void OnBtnClick(GameObject go)
    {
        base.OnBtnClick(go);
    }
}
